Screenshot of Palm Kingdoms 3, with HackThePublisher logo, avatars of three main culprits and red letters saying: -$157k

Русская версия

Here’s how I got scammed for $157 000 for trying to revive my favorite videogame

The story began in September 2024. I was sorting through my software archive when I accidentally ran into an ancient Windows Mobile trove back from 2008. There is was, my favorite game of that time: Palm Kingdoms. It’s a clone of the legendary Heroes of Might and Magic II then made by several students from Russia. The impossible 320×240 of turn-based goodness, the crisp pixel graphics, the all-nighters (and often all-classes) I spent chasing dragons – it just swept all over me.

In a fit of nostalgy, I reached for Google. I discovered that the team has fallen apart in the decades that followed, but an old group in the Russian social network (VK) was still active. Scanning for admins, I found just one public account that had contacts on it.

That was how I uncovered the vice of the world disguised under the name of Andrey Kiryushkin and his embodiment of fraud: HackThePublisher OÜ.

This is an unlikely tale of my own stupidity, Kiryushkin’s dream team of scam and a few unfortunate coinscidences. Ultimately, I lost $157 000 in what was meant to be a reincarnation of Palm Kingdoms but mostly went straight into the pockets of Andrey, Arseniy and Valentine – his loyal accomplices.

But let us start from the very beginning.

HackThePublisher OÜ

My first point of contact with Andrey Kiryushkin was his Telegram account, @hedin_hiervard. We’ve had a nice chat. He’s 39 years old. Confident. Appealing. Unyielding just to the right degree.

Palm Kingdoms? Oh, he remembers: Moscow, 2006. Game development? How fortunate: he’s actually running this little studio registered in Estonia. (He’s from Switzerland himself. Likes the climate more.) They’ve already released two games (Dwarven Skykeep and Vengeance of Mr. Peppermint) and the third game (Centum) is going gold right as we speak. Just look at that palatable pixel art graphics. Revive Palm Kingdoms? Heck yeah, why not?

Oh, and here’s his photo:

Officially-looking Andrey Kiryushkin in a suit
Andrey Kiryushkin (before) / Head (ass) of HackThePublisher OÜ

Manly, trustable… and false. His real look is way different now.

Dishevelled Andrey Kiryushkin after a hangover, or perhaps a quick fix
Andrey Kiryushkin (now) / Head (ass) of HackThePublisher OÜ

Smoking weed, kidnapping kid from devorsed wife, whimpering about unbearable stress level, visiting his lonely mom in Bulgaria when his next landlord kicks him out for non-payment – this is the real him. But I didn’t know it back then.

Back then, Andrey sported an impressive team of artists, a VCMI contributor as a cofounder (Arseniy Shestakov; VCMI is a famous Heroes III rewrite) and even the original game designer of Palm Kingdoms. The team full of stars.

Here’s a screenshot of PK for your viewing pleasure:

Recording of Palm Kingdoms gameplay for Windows Mobile
The original Palm Kingdoms for Windows Mobile

The next day, my inbox sagged under the weight of Andrey’s proposal for the development of what we have unsurprisingly called “Palm Kingdoms 3”, or just “PK3” for short.

The finished beta would be ready in 12 months. The total budget was $393 000, and each of us was to invest $196 500. Revenue split 50/50. But, he said, there was one hard condition: I had to deposit half of my budget’s share (around $98k) before the project kicks off.

His motivation seemed reasonable: since the international situation made it impossible for us to draw a formal contract, in case of my no-show at later stages he’d have to cover up to the remaining 75%. Here’s an excerpt from his email (translated, as everything else in this post):

Email excerpt:

We will ask 50% upfront from you. From our preliminary figures (400k budget, 200k your share), we expect 100k as the first tranche. This is still an approximate number because we need to evaluate the expenses in more detail, but in any case we insist on the 50% upfront payment AS A SAFETY MEASURE AGAINST BURNING OUR FUNDS ON A PROJECT WE COULDN’T FINISH.

Let me clarify. Given the worst case scenario when you fail to provide funding past the first milestone, we are already 3-6 months into development USING THE STUDIO’S FUNDS. If we had secured your half of the budget, there is a good chance we can finish the project, possibly abridged but not just thrown out.
Screenshot of a spreadsheet with projected expenditures and team members
$92k staff (4), $26k game designer, $48k programmer, $96k artists (4), $72k map makers (3)
Screenshot of a spreadsheet with financing milestones
Demo with all game mechanics in 5 months, PC release candidate in 3 more months

As I was told later, never in his life had Andrey that much money. In fact, he told his employees the entire budget for the game was just $100k, and it was coming from me alone.

I must confess: I’m a complete noob when it comes to gamedev. If there were any red flags, I couldn’t really see them. My intention was to glimpse into the videogame industry, to stir up my nostalgy while watching the game reborn 20 years later, perhaps to earn something should the fate permit.

After all, Frauds don’t usually feature in credit rolls of your favorite games. Frauds rarely own game development studios. It’s frauds that find you, not the other way around.

Yet there I was, in the cobweb of not just a humbug but also his shady support team.

At first, things went pretty smooth. After several rounds of discussions (to the official company’s email – flame.beholder@gmail.com), we settled on a gentleman’s agreement and I began preparing the payment in crypto.

Email excerpt:

> What happens to other studio projects during the development of PK3? Are all staff members of PK3 going to work solely on PK3?

Studio is fully capable (and will) work on several projects simultaneously. EVERY PROJECT HAS MEMBERS THAT WORK ON THAT PROJECT ONLY (PO, PROGRAMMERS, ARTISTS, GD, ETC.). Other members work on different projects simultaneously – PM, sound engeneer, etc. This process is perfectly established in our team. THERE IS NO NEED FOR WORRY. THE PROJECTS’ BUDGETS ARE ENTIRELY COMPARTMENTALIZED AS WELL.

> Is Eugene from the core team that very Eugene from the VK group? Has he been working in your studio all this time? What is his attitude towards this project – just another job or is he personally motivated?

That’s right, it’s that Eugene. He didn’t work in our studio after iosoftware fell apart. I spoke with him, he’s all in for resuming his "Heroic" work and is ready to share new ideas.

As any sensible person would think (and I’m not among them), sending $100k in crypto to some dude in Switzerland sounded like a bad idea. No, a very bad idea.

I don’t want to get into political details of my situation back then, although they’re trivial to infer. Suffice to say that I judged the odds of losing money this way were less than the implications arising from “doing it right”.

And, in a way, I was correct.

To seal the agreement, I asked Andrey to put up its SHA256 digest on his studio’s website, Hack-The-Publisher.com: https://archive.ph/F50WN (it’s near the very bottom).

Then, I transferred the first $100 000, got onboarded by Andrey onto the company’s resources (Discord, GitLab and Trello) and the project got off.

Or did it really?

February 2025

Fast forward by half a year. It so happened that exactly during this period my personal life became extremely heated, preventing me from indulging in the gamedev affairs as I initially wanted. But, looking back, I understand there was not much to dive into anyway: for some reason, the project had just two and a half people constantly engaged, not 8-12 as planned. Those were the programmer, the game designer and, occasionally, Arseniy. Later it was revealed that the remaining team was busy working on a secret project (Rooked) that Andrey has launched right after my first transfer. A coinscidence?

Still, the two people that really worked did a remarkable job: they managed to round up the GDD (game design document, describes gameplay mechanics and other stuff) and a very shaky yet functional prototype in Unity.

This took them four months. Then Andrey came back to me on the subject of money. Started to imitate boisterous activity in Trello and GitLab. Declared that “the guys are forestalling the plan” – notwithstanding his own “lack of attention to the project”. Turns out his father has died. Mind you, he didn’t lie, he just forgot to mention it happened 3 years ago. Strangely, when that happened in Bulgaria, his mother failed to notify Russian authorities and continues to receive his pension to this day. Like mother, like son, as they say…

Email excerpt:

From my side, I apoligize for delaying the PnL updates and lack of attention to the project. The end of the last year turned out to be challenging - the studio saw one of the releases pushed back and a large deal was called off. I also took several blows on the personal front (my father has passed away). I am trying to compose and return to work meanwhile.

On the other hand, despite the survival mode, our guys are working marvels. I hope you like what’s coming out. That’s why we’re all here.

But life’s getting normal, he said: just my monetary approval, so to speak, was needed before he would “start bringing out the artists”. That’s it, I thought. I suppose that’s how things work in gamedev. First, the prototype, then reinforced development. And, just as planned, I transferred another $57 000.

Demotivator saying: Lost $100k? Why not lose $57k more?
Follow my example if you’ve got too much money on you

Curiously, right after my transfer Andrey played another trick, this time on his poor ex-wife: he kidnapped his own daughter from the kindergarden while her mother was at work. Seriously. And after she called the police, he banned her from the company’s Discord server. She was the studio’s project manager (that same PM Andrey has mentioned in his first email).

That was March 2025.

May 2025

Future investigations unreveled that the new money were not even planned for paying PK3’s existing programmer and game designer, let alone a slew of new artists (who continued to work on Rooked, blissfully oblivios to the machinations of their tops). Already in December, Andrey stopped paying out wages to those two, citing per-month nature of the investment and delays in pushing through another tranche. (Why they were as ingenuous as myself to keep working and never voice concerns in public remains a mystery.) My last transfer covered the held-up payments, fueled the development until the end of March, and then… the project just came to a stop.

There were no money left.

At least, not for Palm Kingdoms 3.

Now, what does Andrey do in this predicament? Put simply, he reaches out for a publisher (Hooded Horse) and asks for $300 000 more.

Screenshot of an email Andrey sent to Hooded Horse
Andrey Kiryushkin pitching Hooded Horse for additional $300k

He also pushes back the delivery date by one year – not bothering to keep it secret from me anymore.

Publisher pitch (1)
Publisher pitch (2)
Publisher pitch (3)
Publisher pitch (4)

Do you see the investor, i.e. me, somewhere in this grand new order of things?

You don’t. Neither did I.

The investor was no longer a necessity but a burden.

So the investor had to go.

Arseniy Shestakov

Talking about HackThePublisher, one must be sure to speak of its covert accountant and the main beneficiary of the hoax (who has grown richer by about half of my funding). Meet the man, Arseniy Shestakov:

Arseniy Shestakov, clean-shaven and all neat
Arseniy Shestakov / The smurf / HackThePublisher OÜ

You can check out his website: ArseniyShestakov.com, or drop a line in his Telegram account: @arseniyshestakov. Oh, and he did really commit into VCMI, no hoax here: https://github.com/vcmi/vcmi/commits?author=arseniyshestakov

Arseniy is very modest. He’s coming from Russia, like other heroes in our little narrative. He’s just turned 34 years of age, yet he stands proud as a formal cofounder and CTO of HackThePublisher OÜ. He loves Vietnam but isn’t shy of taking a ride across Malaysia, Thailand, Indonesia or Singapore, though his beloved parents live in London, making him visit them sometimes. He started with Turkey in 2022 but considered it too hot for his liking (later were Cyprus, Georgia, Lithuania, Portugal… but, it’s hard to compete against the Eastern allure – now, I can understand that!).

Arseniy Shestakov, all beard and tanned on a deserted Asian beach
Arseniy Shestakov (after the win) / The smurf / HackThePublisher OÜ

In a nutshell, Arseniy is a man at peace with the world. He takes pride in certain kinds of weed also, making his bonding with Andrey special. He doesn’t make it too public though – like I said, he’s very modest. Shy, even.

He’s also a talented bookkeeper. Look at how swiftly he has solved his company’s liquidity problem in 2024. The last game they’ve released, Centum, was simply promoted from $9 000 to $200 000 worth, generating a stunning revenue of $191 000 overnight.

Excerpt from Telegram:

?: I see the declaration is published
?: how come 2024 is profitable?
А: I reevaluated Centum at 200k.
А: Look.
А: I made that report, Andrey has nothing to do with that.
А: Here we go, 400k on balance :)
Balance sheet of HackThePublisher OÜ
(1.) Get an investment (2.) Write off as debt (3.) … (4.) Reevaluate as asset (5.) PROFIT!!!

But Arseniy’s truly celestial modesty shines when the investor starts nagging him with embarrassing questions:

Excerpt from Discord:

Artyom
Hi, Arseniy. I’m appealing to you as to a cofounder. As you must know, I have invested into PK3. As per our agreement with Andrey, we both invest $196 000 (x2). Up until this moment I have invested $157 000. I suspect that Andrey invested nothing and diverted most of my funds away from PK3 itself. There’s no PNL, no artists, the project is practically on hold since April. Can you explain what’s going on? Andrey himself is ducking out when I ask him directly.

Artyom
Arseniy, do you really think you can just take $157k and pretend that nothing happened?

SXX - Arseniy
I guess there is #pk3-strategy where these questions can be asked on public. I’m not really somebody that can decide anything)
I am responsible for the development and I can say that the game is being and will continue to be developed.

Artyom
You are a cofounder, you have access to all reports and agreements, and I suspect that you managed at least some funds.

SXX - Arseniy
I am responsible for the development and I can say that the game is being and will continue to be developed.

Artyom
Really? When?

SXX - Arseniy
If there are questions about GD, prototype, why this or that was done – I can respond.

Artyom
I see. I am letting you know that if I’ll have to make this public your name as one of the management will be on file. Given that Andrey is keeping silent, chances to resolve this peacefully are going down by the day.

For a reason that is not entirely clear to me, eventually this and other chats lost messages written by Arseniy. I am certainly far from blaming him for cleaning up his mess. I am positive this was just a hardware failure. Luckily for us, I have made backups.

Secret Track: Arseniy the (Yandex) Hacker

Accounting fraud isn’t Arseniy’s only shady kink. He also has a distinguished darkweb career.

It started with the hack of Palm Kingdoms’ website when he was 19. He generated some license keys, then got in touch with the developers for a bit of a brag. And ended up in the company.

His targets became more ambitious with time. In 2022, Russia saw a breach of the national food delivery service (Yandex.Food’s leak of 50 million orders). This was less than a week after Arseniy had fled to Istanbul. He felt vulnerable. Old trusted comrades were on the line. He spilled it.

The comrades were impressed but thereafter stopped launching any programs Arseniy sent their way. And they don’t recommend you to launch VCMI either. Just in case.

Let’s keep it a secret though. Arseniy prefers not to reiterate on that moment of weakness.

Excerpt from Telegram:

V: he didn't lie
V: he told us about that before the news appeared
V: on the net
V: "I'm gonna be famous tomorrow with Yandex, mark my word"
V: smth of that sort
V: I never even launched exe's he sent me
V: because of trojans and shit
?: How did you manage to work together for all this time?
V: well he made some test builds, I'd reply like "wow cool, it's pretty usable"
V: without actually launching
?: For real?
V: and so I never disclosed personal info or smth that can be used against me
?: Did you know he maintained VCMI at least?
V: yeah, VCMI may be trojaned as well
?: F*ing kidding me!

Pavel-Valentine Makhin-Shishka

Finally, a fairly weird guy with an even more weird name. Last of the three people in charge of HackThePublisher. He was supposed to be an art director in PK3, but his work was re-directed (pun intended) to the all-enduring game designer. Too bad the management forgot to redirect Valentine’s salary to him as well, but I’ve seen stranger things happening in this company.

So, Pavel @hndsmvalentine Makhin, aka HNDSM_Valentine. Known to most as Valentine Shishka. A young (26), promising photomodel for a… particular genre (hint: HNDSM → handsome). I was confused with him at first: his name could be read as both male and female but ear-rings on his avatar prompted me to think he’s a girl. I still don’t know why he’s depicted that way, but luckily he never talked on the PK3 server so I happily lived with my delusion until I was sacked.

Black-white photo of Valentine Shishka wrapped in cigarette smoke
Pavel Makhin (Valentine Shishka) / The HaNDSoMe one / HackThePublisher OÜ

By the way, as you can see here, his wife, Elvira Belyaeva, also played along in this cozy, family scam:

Publisher pitch (5)
All-stars / Andrey, Arseniy, Valentine, Elvira / HackThePublisher OÜ

In the defense of Valentine, I can attest he is one person not addicted to weed.

Which, I think, is a good thing given his social circle.

When Shit Hit the Fan

Excerpt from Telegram:

A: if you want to finish pk3 plz dont discuss finances with investor if they contact you
A: he's inadequate
?: are you adequate yourself?
A: guess I am
A: why?
A: we're pitching publishers
A: once there's publisher we'll talk
?: you signed up on that, you have funds
?: you were given money
?: it's kinda late to pull back
A: prob is 1btc not enough for the game
?: Yes it is enough
?: more than enough for the whole thing
?: we couldve finished it already
A: that's not your business

There’s a limit to even my fabolous stupidity. Seeing that no artists came in, that the entire Discord server had 14 messages in April and 15 in May, that the last commit in GitLab was on 7th April – I started to sense something fishy.

Excerpt from Discord:
Channel: PK3 – Settlement

(Artyom)
So I repeat my questions: how exactly were my funds used and why the studio does not fulfill its part of the deal?

Eugene
I want to state emphatically that I do NOT distribute finances in this project. Even though PK was originally my project 10 years ago. I can report on every payment made to myself from October to March, if necessary.

Artyom
Let me clarify my questions to minimize chances of sidetracking in replies:

• Does the studio insist that it has invested its own share of $157 000 into the PK3 development from the get-go to this moment?
• What share of my investment ($157 000) was spent directly on wages for the PK3 employees?

Don’t tell me that $314 000 or even just $157 000 went straight to PK3. This is enough to cover a team of 10 working full time for half a year, producing loads of artifacts as they go. PK3 so far has produced nothing except the prototype’s code.

Eugene
Can somebody explain what exactly is this number, $314 000? It will clarify a few things for me. Thanks.

hedin_hiervard left the group.
SXX - Arseniy left the group.
HNDSM_Valentine left the group.

This is hilarious, I know.

It’s obvious that me, the investor, was the prime victim of the Andrey-Arseniy-Valentine collective fraud. But, by the twist of fate, next victims were the very people who did the honest work on the project: the programmer Vasiliy and the game designer Eugene. Given a monthly wage of $2 000 (highly at odds with their skills, I tell you), working hand in hand for 5 months they managed to produce an editor and a solid demo showcasing the combat screen, world map and a bunch of quests. See for yourself:

Get the demo here (Windows): 7971993444397-pk-3-win-64-160.zip

Source code: pk3git.zip

Of course, Andrey couldn’t overlook such a perfect occasion to immor(t)alize himself before the potential publishers:

Screenshot from Palm Kingdoms 3 demo with Andrey’s face as an avatar in a quest dialog
It’s game on for Andrey / Palm Kingdoms 3 demo

Once shit hit the fan, both sloggers got laid off (right after me), apparently with some of what they’ve earned retained for crisis management. Inexplicably yet, some of their converstaion history was also… retained, disappearing into the void.

But, to top this off, just a month later, in July 2025, Valentine has published the PK3 page on Steam.

Screenshot of the Palm Kingdoms 3 page on Steam
Rogue Palm Kingdoms 3 on Steam

They plan on selling it after everything that has happened.

Excerpt from Telegram:

?: I met Andrey today in the city
?: shown him your text and demanded explanations
?: but he just turned around and very quickly ran away

Touche.